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- # BRender Material Script
- #
-
- material = [
- identifier = "BallShad";
- flags = [prelit];
- ambient = 0.8;
- diffuse = 0.1;
- specular = 0.1;
- power = 1.000000;
- index_base = 127;
- index_range = 1;
- colour_map = "SHADOW";
- index_shade = "shade";
- ];
-
- material = [
- identifier = "PlayerShadow";
- flags = [prelit];
- ambient = 0.8;
- diffuse = 0.1;
- specular = 0.1;
- index_base = 127;
- index_range = 1;
- colour_map = "SHADOW";
- index_shade = "shade";
- ];
-
-
- material = [
- identifier = "PlayerShadowHead";
- flags = [prelit];
- ambient = 0.8;
- diffuse = 0.1;
- specular = 0.1;
- index_base = 127;
- index_range = 1;
- colour_map = "SHADHED";
- index_shade = "shade";
- ];
-
-
- material = [
- identifier = "PlayerShadowLeg";
- flags = [prelit];
- ambient = 0.8;
- diffuse = 0.1;
- specular = 0.1;
- index_base = 127;
- index_range = 1;
- colour_map = "SHADLEG";
- index_shade = "shade";
- ];